![]() It is also true that there is a special case where the intersection of three spheres gives as a result only one dot, and that case is managed by the probe system by allowing in some instances warpable hits with only three probes. a ring, 3 probes intersect three spheres, reporting two dots, and 4 probes finally intersect four spheres, which gives us only one dot. Two probes looking at the same site report the intersection of two spheres, i.e. I'll submit this message also as a bug report, but I am afraid it is too complicated to pass the BH filter, so posting it here too.Īs you explained to us, every probe identifies a sphere around himself. Let me explain it, since it's fairly hard. Greyscale, or any dev concerned with scanning, I think I found a bug in the hit report mechanism of 3-probes hits. This way you do not have persons unable to use DS probes but still make a DS SS. The one suggest I WOULD make tho is that the furthest you can move a probe from the center of a system should be twice the max range. If you can use deepspace probes, you can bust their safe spots. I personally do not see ANYTHING wrong with this. So making deep space SS is still a possibility. I have not confirmed from this patch, but previous patches I could detect probes with probes. Drahkesh > post it on the scanning thread started by Greyscale Drahkesh > you can't warp to other peoples probes if you pick them up hfo ohforf > can you scan for oter ppl's probes? (because that would allow you to make deep safes as well Drahkesh > someone could get 600 ships park them way off the grid Drahkesh > poeple would use them to make deep safes Soul Streamer > any chance to warp to one of the probes? Still has to be tested for more probe setups. I accidentally mistook that for 0.133558. By some fluke of nature the answer to that was 0.1 133558. The observant reader will see that my previous calculation (which also resulted in 13.36%) was simply incorrect. After some testing it has become clear right-angle-percentages are not multiplied but averaged. Especially more angles with less than 90 degrees. Not sure how you got 13.34 but according to your measurements it is holding up for 2 and 3 probes. If I use it I get 13.356 (or 13.36 rounded) which is correct.ĩ0/90 * 71.17/90 * 90/90 * 0.822 = 0.65002 which means the signals will combine into one (because its more than 0.5). So far it looks like my formula/theory works. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.Interesting. has granted permission to to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with,. All other trademarks are the property of their respective owners. EVE Online and the EVE logo are the registered trademarks of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. perf 0,04s, ref 20221101/1715īitcoin: 1CHRiBBArqpw5Yz7x5KS2RRtN5ubEn5gFĮVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. Is there a site with al the hot keys of eve? I was searching on eve but i can't find it.Ĭopyright © 2006-2022, Chribba - OMG Labs. Its harder still to use sub-menus in a dangerous situation. Just make them seperate groups in one menu. Remove the submenus on menus also please. Sure, perhaps slower ones this system works ok, but it is anything but good. This game is too right-clicky, which is NOT good in combat in fast vessels. I hate right clicking things, especially if they are moving!ĭamage stats: click version v1.1.02 retail. We need better hotkeys! and more of them too!īasically anything that needs a right click now should be able to hotkey. Thread Statistics | Show CCP posts - 0 post(s) » Click here to find additional results for this topic using Google ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |